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arXiv:2009.08922cs.AI

AI and Wargaming

James Goodman, Sebastian Risi, Simon Lucas

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Abstract

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer games such as Starcraft. We review the current state-of-the-art through the lens of wargaming, and ask firstly what features of wargames distinguish them from the usual AI testbeds, and secondly which recent AI advances are best suited to address these wargame-specific features.

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cs.AIArtificial Intelligence

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