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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Planning to Explore via Self-Supervised World Models · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2005.05960/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2005.05960/feed.xml" rel="self" type="application/rss+xml" /><item><title>Planning to Explore via Self-Supervised World Models — mentioned by visarga</title><link>https://news.ycombinator.com/item?id=24279635</link><guid isPermaLink="false">urn:hackerpapers:mention:2005.05960:24279635</guid><pubDate>Wed, 26 Aug 2020 06:07:21 GMT</pubDate><description>&lt;p&gt;&amp;gt; unless you&amp;#x27;re one of those who includes consciousness in the definition of AGI Why stick with this concept - consciousness - which is not well defined, instead of using a much more practical concept: embodiment. Embodiment is the missing link towards human level AI. Agents embodied in a world, like AlphaGO, already surpass humans (on the Go board or Dota 2), we just need to take that ability to real world. The source of meaning is in the game, not the brain. What we need is a better simulator of the world, or a neural technique for imagination in RL, which is under works [1]. 1.…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2005.05960/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
