arXiv:2005.00559cs.GR
RigNet: Neural Rigging for Articulated Characters
Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.
Abstract
We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.
Dreamfusion -- text-to-3d seems like it might be useful here eventually: https://dreamfusion3d.github.io/ (once successfully opensourced, see https://github.com/ashawkey/stable-dreamfusion) Rigging also looks like it could have a decent AI/DNN solution…
tshadleyView on HNParent context