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arXiv:2005.00559cs.GR

RigNet: Neural Rigging for Articulated Characters

Zhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth, Karan Singh

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Abstract

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.

arXiv comments
SIGGRAPH 2020. Project page https://zhan-xu.github.io/rig-net/
Journal reference
DOI
Subjects
cs.GRGraphics cs.CVComputer Vision and Pattern Recognition

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Discussed in comments1 thread

    • Dreamfusion -- text-to-3d seems like it might be useful here eventually: https://dreamfusion3d.github.io/ (once successfully opensourced, see https://github.com/ashawkey/stable-dreamfusion) Rigging also looks like it could have a decent AI/DNN solution…

      tshadleyView on HNParent context

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