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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Generative Forensics: Procedural Generation and Information Games · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2004.01768/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2004.01768/feed.xml" rel="self" type="application/rss+xml" /><item><title>Generative Forensics: Procedural Generation and Information Games — HN submission</title><link>https://news.ycombinator.com/item?id=23143659</link><guid isPermaLink="false">urn:hackerpapers:submission:2004.01768:23143659</guid><pubDate>Mon, 11 May 2020 16:11:43 GMT</pubDate><description>&lt;p&gt;Generative Forensics: Procedural Generation and Information Games&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 point; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2004.01768/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
