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arXiv:2003.10000cs.CC

The Computational Complexity of Evil Hangman

Jérémy Barbay, Bernardo Subercaseaux

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Abstract

The game of Hangman is a classical asymmetric two player game in which one player, the setter, chooses a secret word from a language, that the other player, the guesser, tries to discover through single letter matching queries, answered by all occurrences of this letter if any. In the Evil Hangman variant, the setter can change the secret word during the game, as long as the new choice is consistent with the information already given to the guesser. We show that a greedy strategy for Evil Hangman can perform arbitrarily far from optimal, and most importantly, that playing optimally as an Evil Hangman setter is computationally difficult. The latter result holds even assuming perfect knowledge of the language, for several classes of languages, ranging from Finite to Turing Computable. The proofs are based on reductions to Dominating Set on 3-regular graphs and to the Membership problem, combinatorial problems already known to be computationally hard.

arXiv comments
13 pages, 4 figures, Accepted at FUN2020
Journal reference
DOI
Subjects
cs.CCComputational Complexity

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    • In case there are any CS PhD students at top colleges in the US reading this, I'd appreciate some advice: I am currently applying for a PhD in Germany (RWTH), and although I am excited about that place, I think I'd rather do a PhD in a top US School (for a couple of reasons that…

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