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arXiv:2002.12499cs.LG

On Catastrophic Interference in Atari 2600 Games

William Fedus, Dibya Ghosh, John D. Martin, Marc G. Bellemare, Yoshua Bengio, Hugo Larochelle

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Abstract

Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interference within an environment inhibits learning. We test this hypothesis through a large-scale empirical study in the Arcade Learning Environment (ALE) and, indeed, find supporting evidence. We show that interference causes performance to plateau; the network cannot train on segments beyond the plateau without degrading the policy used to reach there. By synthetically controlling for interference, we demonstrate performance boosts across architectures, learning algorithms and environments. A more refined analysis shows that learning one segment of a game often increases prediction errors elsewhere. Our study provides a clear empirical link between catastrophic interference and sample efficiency in reinforcement learning.

arXiv comments
First two authors contributed equally. Code available to reproduce experiments at https://github.com/google-research/google-research/tree/master/memento
Journal reference
DOI
Subjects
cs.LGMachine Learning cs.AIArtificial Intelligence stat.MLMachine Learning (Statistics)

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