arXiv:2001.09707cs.NI
Design of the Ouroboros packet network
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Abstract
The 5-layer TCP and 7-layer OSI models are taught as high-level frameworks in which the various protocols that are used in computer networks operate. These models provide valid insights in the organization of network functionalities and protocols; however, the difficulties to fit some crucial technologies within them hints that they don't provide a complete model for the organization of -- and relationships between -- different mechanisms in a computer network. Recently, a recursive model for computer networks was proposed, which organizes networks in layers that conceptually provide the same mechanisms through a common interface. Instead of defined by function, these layers are distinguished by scope. We report our research on a model for computer networks. Following a rigorous regime alternating design with the evaluation of its implications in an implementation, we converged on a recursive architecture, named Ouroboros. One of our main main objectives was to disentangle the fundamental mechanisms that are found in computer networks as much as possible. Its distinguishing feature is the separation of unicast and broadcast as different mechanisms, giving rise to two different types of layers. These unicast and broadcast layers can easily be spotted in today's networks. This article presents the concepts underpinning Ouroboros, details its organization and interfaces, and introduces the free software prototype. We hope the insights it provides can guide future network design and implementation.
You can find the original paper by Watson online which explains it in more detail. The 3 way handshake is in fact not necessary. I believe the delta-t protocol was one of the available protocols in OSI as well. TCP/IP being the standard now is not due to the fact that it was…
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