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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Implementation of the VBM3D Video Denoising Method and Some Variants · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2001.01802/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2001.01802/feed.xml" rel="self" type="application/rss+xml" /><item><title>Implementation of the VBM3D Video Denoising Method and Some Variants — mentioned by BoingBoomTschak</title><link>https://news.ycombinator.com/item?id=44467163</link><guid isPermaLink="false">urn:hackerpapers:mention:2001.01802:44467163</guid><pubDate>Fri, 04 Jul 2025 19:24:03 GMT</pubDate><description>&lt;p&gt;Don&amp;#x27;t want to sound too snarky, but aren&amp;#x27;t you just saying that good denoisers must be temporal in addition to spatial? Something like an improved V-BM3D (cf https://arxiv.org/abs/2001.01802) and even traditional V-BM3D works fine even on non-Gaussian noise. Together with external noise generation (something like https://old.reddit.com/r/AV1/comments/r86nsb/custom_photonno...) that&amp;#x27;d support external denoising (pass the reference and denoised video to get the grain spec), the whole FGS thing would be much more interesting.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2001.01802/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
