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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1911.08139/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1911.08139/feed.xml" rel="self" type="application/rss+xml" /><item><title>MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets — mentioned by shurain</title><link>https://news.ycombinator.com/item?id=21591150</link><guid isPermaLink="false">urn:hackerpapers:mention:1911.08139:21591150</guid><pubDate>Thu, 21 Nov 2019 03:17:33 GMT</pubDate><description>&lt;p&gt;- Project page: https://hyperconnect.github.io/MarioNETte/ - Paper: https://arxiv.org/abs/1911.08139 - Video: https://youtu.be/Y6HE1DtdJHg Here&amp;#x27;s a summary of the work. We can perform face reenactments under a few-shot or even a one-shot setting, where only a single target face image is provided. Previous approaches to face reenactments had a hard time preserving the identity of the target and tried to avoid the problem through fine-tuning or choosing a driver that does not diverge too much from the target. We tried to tackle this &amp;quot;identity preservation problem&amp;quot; through several novel…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1911.08139/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
