HackerPapers

arXiv:1910.13012cs.AI

Multiplayer AlphaZero

Nick Petosa, Tucker Balch

HN submission. Found in a submission link or body. Submitters do not count as commenters in the main ranking; a submission is not an endorsement.

Abstract

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning occurs solely through self-play. Many real-world applications (e.g., equity trading) require the consideration of a multiplayer environment. In this work, we suggest novel modifications of the AlphaZero algorithm to support multiplayer environments, and evaluate the approach in two simple 3-player games. Our experiments show that multiplayer AlphaZero learns successfully and consistently outperforms a competing approach: Monte Carlo tree search. These results suggest that our modified AlphaZero can learn effective strategies in multiplayer game scenarios. Our work supports the use of AlphaZero in multiplayer games and suggests future research for more complex environments.

arXiv comments
Journal reference
DOI
Subjects
cs.AIArtificial Intelligence

On Hacker News

No comments linking this paper were found in the collected sources. Found in 1 HN submission from Oct 2019 to Oct 2019. Open submission discussions.

Comments linking this paper, per year.

Discussed in comments0 threads

No comments linking this paper were found in the collected sources. Open submission discussions.

Submitted to Hacker News

Connected through shared HN threads, not inferred similarity or a recommendation.