HackerPapers

arXiv:1910.02527cs.CV

3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera

Iro Armeni, Zhi-Yang He, JunYoung Gwak, Amir R. Zamir, Martin Fischer, Jitendra Malik, Silvio Savarese

HN submission. Found in a submission link or body. Submitters do not count as commenters in the main ranking; a submission is not an endorsement.

Abstract

A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, texture, etc.) be grounded and what should be its structure? Aspiring to have one unified structure that hosts diverse types of semantics, we follow the Scene Graph paradigm in 3D, generating a 3D Scene Graph. Given a 3D mesh and registered panoramic images, we construct a graph that spans the entire building and includes semantics on objects (e.g., class, material, and other attributes), rooms (e.g., scene category, volume, etc.) and cameras (e.g., location, etc.), as well as the relationships among these entities. However, this process is prohibitively labor heavy if done manually. To alleviate this we devise a semi-automatic framework that employs existing detection methods and enhances them using two main constraints: I. framing of query images sampled on panoramas to maximize the performance of 2D detectors, and II. multi-view consistency enforcement across 2D detections that originate in different camera locations.

arXiv comments
ICCV 2019
Journal reference
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition cs.RORobotics

On Hacker News

No comments linking this paper were found in the collected sources. Found in 1 HN submission from Oct 2019 to Oct 2019. Open submission discussions.

Comments linking this paper, per year.

Discussed in comments0 threads

No comments linking this paper were found in the collected sources. Open submission discussions.

Submitted to Hacker News

Connected through shared HN threads, not inferred similarity or a recommendation.