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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Automated Chess Commentator Powered by Neural Chess Engine · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1909.10413/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1909.10413/feed.xml" rel="self" type="application/rss+xml" /><item><title>Automated Chess Commentator Powered by Neural Chess Engine — mentioned by mcyc</title><link>https://news.ycombinator.com/item?id=28767951</link><guid isPermaLink="false">urn:hackerpapers:mention:1909.10413:28767951</guid><pubDate>Wed, 06 Oct 2021 01:15:37 GMT</pubDate><description>&lt;p&gt;This is a fantastic project. Thanks for sharing! I had a nice long conversation with two of the authors of [0] at ACL. One thing we discussed was the reverse problem. That is, as a player, could I give commands to the model and have the engine figure the moves that would best satisfy them. This ranges from concrete like &amp;quot;take the black square bishop&amp;quot; (there is still variability like which piece should take it or if it&amp;#x27;s even possible) to more complex positional stuff like &amp;quot;set up to attack the kingside.&amp;quot; Any thoughts on this line of research? [0] Automated Chess Commentator Powered by Neural…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1909.10413/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CL</category></item></channel></rss>
