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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Google Research Football: A Novel Reinforcement Learning Environment · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1907.11180/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1907.11180/feed.xml" rel="self" type="application/rss+xml" /><item><title>Google Research Football: A Novel Reinforcement Learning Environment — mentioned by nickswalker</title><link>https://news.ycombinator.com/item?id=23025908</link><guid isPermaLink="false">urn:hackerpapers:mention:1907.11180:23025908</guid><pubDate>Wed, 29 Apr 2020 23:41:30 GMT</pubDate><description>&lt;p&gt;That&amp;#x27;s a fair characterization; the 3D league is meant to incorporate physical constraints, and learning &amp;quot;through&amp;quot; those to the higher level aspects of the game is challenging. That&amp;#x27;s what the 2D league exists for though. The Google simulator lets you learn from pixels if you want to, but the agent that you&amp;#x27;re controlling only has 8 actions [1] available to it, so the learning problem here really has no bearing on a robotics application or anything in the real world that I can think of. [1] https://arxiv.org/pdf/1907.11180.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1907.11180/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
