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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Growing Action Spaces · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1906.12266/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1906.12266/feed.xml" rel="self" type="application/rss+xml" /><item><title>Growing Action Spaces — mentioned by interblag</title><link>https://news.ycombinator.com/item?id=21409767</link><guid isPermaLink="false">urn:hackerpapers:mention:1906.12266:21409767</guid><pubDate>Thu, 31 Oct 2019 15:23:04 GMT</pubDate><description>&lt;p&gt;There&amp;#x27;s definitely some truth to that. But looking back on arXiv there are papers going back years, including from Harvard/UofT [1], Tencent [2], Facebook [3], etc. There has also been an SC1 tournament running since at least 2011 [4] I&amp;#x27;m sure that the AlphaStar effort absolutely dwarfed everything that came before in terms of investment (as I&amp;#x27;m sure AlphaGo did for Go as well) but based on my reading I&amp;#x27;d also bet that Starcraft has likely seen the most continued AI research effort of any imperfect information, real-time game over the last decade - I think that&amp;#x27;s also part of what made it…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1906.12266/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
