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arXiv:1906.11110cs.AI

Rethinking Formal Models of Partially Observable Multiagent Decision Making

Vojtěch Kovařík, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lisý

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Abstract

Multiagent decision-making in partially observable environments is usually modelled as either an extensive-form game (EFG) in game theory or a partially observable stochastic game (POSG) in multiagent reinforcement learning (MARL). One issue with the current situation is that while most practical problems can be modelled in both formalisms, the relationship of the two models is unclear, which hinders the transfer of ideas between the two communities. A second issue is that while EFGs have recently seen significant algorithmic progress, their classical formalization is unsuitable for efficient presentation of the underlying ideas, such as those around decomposition. To solve the first issue, we introduce factored-observation stochastic games (FOSGs), a minor modification of the POSG formalism which distinguishes between private and public observation and thereby greatly simplifies decomposition. To remedy the second issue, we show that FOSGs and POSGs are naturally connected to EFGs: by "unrolling" a FOSG into its tree form, we obtain an EFG. Conversely, any perfect-recall timeable EFG corresponds to some underlying FOSG in this manner. Moreover, this relationship justifies several minor modifications to the classical EFG formalization that recently appeared as an implicit response to the model's issues with decomposition. Finally, we illustrate the transfer of ideas between EFGs and MARL by presenting three key EFG techniques -- counterfactual regret minimization, sequence form, and decomposition -- in the FOSG framework.

arXiv comments
A 2020 update of the original 2019 version of the paper. (Rewrote the main text and clarified the relationship between FOSGs/POSGs and EFGs. Some of the technical results are now presented in the appendix.)
Journal reference
DOI
Subjects
cs.AIArtificial Intelligence cs.GTComputer Science and Game Theory

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