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arXiv:1903.03094cs.CL

Learning to Speak and Act in a Fantasy Text Adventure Game

Jack Urbanek, Angela Fan, Siddharth Karamcheti, Saachi Jain, Samuel Humeau, Emily Dinan, Tim Rocktäschel, Douwe Kiela, Arthur Szlam, Jason Weston

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Abstract

We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.

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Subjects
cs.CLComputation and Language cs.AIArtificial Intelligence

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Sep 2019 to Sep 2019. Found in 1 HN submission from Mar 2019 to Mar 2019. Open submission discussions.

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    • I've always thought that building a MUD AI would be extremely fun, and a good test for language understanding and reinforcement learning. Here are a couple of related papers in the deep learning space: https://arxiv.org/abs/1812.01628 https://arxiv.org/abs/1903.03094

      atrocheView on HNParent context

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