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arXiv:1901.08106cs.LG

Open-ended Learning in Symmetric Zero-sum Games

David Balduzzi, Marta Garnelo, Yoram Bachrach, Wojciech M. Czarnecki, Julien Perolat, Max Jaderberg, Thore Graepel

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Abstract

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of increasing strength. However, nontransitive games, such as rock-paper-scissors, can exhibit strategic cycles, and there is no longer a clear objective -- we want agents to increase in strength, but against whom is unclear. In this paper, we introduce a geometric framework for formulating agent objectives in zero-sum games, in order to construct adaptive sequences of objectives that yield open-ended learning. The framework allows us to reason about population performance in nontransitive games, and enables the development of a new algorithm (rectified Nash response, PSRO_rN) that uses game-theoretic niching to construct diverse populations of effective agents, producing a stronger set of agents than existing algorithms. We apply PSRO_rN to two highly nontransitive resource allocation games and find that PSRO_rN consistently outperforms the existing alternatives.

arXiv comments
ICML 2019, final version
Journal reference
DOI
Subjects
cs.LGMachine Learning cs.GTComputer Science and Game Theory cs.MAMultiagent Systems stat.MLMachine Learning (Statistics)

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