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arXiv:1901.07849cs.CV

AADS: Augmented Autonomous Driving Simulation using Data-driven Algorithms

Wei Li, Chengwei Pan, Rong Zhang, Jiaping Ren, Yuexin Ma, Jin Fang, Feilong Yan, Qichuan Geng, Xinyu Huang, Huajun Gong, Weiwei Xu, Guoping Wang, Dinesh Manocha, Ruigang Yang

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Abstract

Simulation systems have become an essential component in the development and validation of autonomous driving technologies. The prevailing state-of-the-art approach for simulation is to use game engines or high-fidelity computer graphics (CG) models to create driving scenarios. However, creating CG models and vehicle movements (e.g., the assets for simulation) remains a manual task that can be costly and time-consuming. In addition, the fidelity of CG images still lacks the richness and authenticity of real-world images and using these images for training leads to degraded performance. In this paper we present a novel approach to address these issues: Augmented Autonomous Driving Simulation (AADS). Our formulation augments real-world pictures with a simulated traffic flow to create photo-realistic simulation images and renderings. More specifically, we use LiDAR and cameras to scan street scenes. From the acquired trajectory data, we generate highly plausible traffic flows for cars and pedestrians and compose them into the background. The composite images can be re-synthesized with different viewpoints and sensor models. The resulting images are photo-realistic, fully annotated, and ready for end-to-end training and testing of autonomous driving systems from perception to planning. We explain our system design and validate our algorithms with a number of autonomous driving tasks from detection to segmentation and predictions. Compared to traditional approaches, our method offers unmatched scalability and realism. Scalability is particularly important for AD simulation and we believe the complexity and diversity of the real world cannot be realistically captured in a virtual environment. Our augmented approach combines the flexibility in a virtual environment (e.g., vehicle movements) with the richness of the real world to allow effective simulation of anywhere on earth.

arXiv comments
Journal reference
Sci. Robotics. 4 (2019) eaaw0863
DOI
doi:10.1126/scirobotics.aaw0863
Subjects
cs.CVComputer Vision and Pattern Recognition

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    • I just found this paper related to that actually https://arxiv.org/abs/1901.07849 From what I can find out seems like all the companies are using unreal or unity for rendering the graphics though.

      coderunnerView on HNParent context

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