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arXiv:1811.01458cs.MA

Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning

Jakob N. Foerster, Francis Song, Edward Hughes, Neil Burch, Iain Dunning, Shimon Whiteson, Matthew Botvinick, Michael Bowling

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Abstract

When observing the actions of others, humans make inferences about why they acted as they did, and what this implies about the world; humans also use the fact that their actions will be interpreted in this manner, allowing them to act informatively and thereby communicate efficiently with others. Although learning algorithms have recently achieved superhuman performance in a number of two-player, zero-sum games, scalable multi-agent reinforcement learning algorithms that can discover effective strategies and conventions in complex, partially observable settings have proven elusive. We present the Bayesian action decoder (BAD), a new multi-agent learning method that uses an approximate Bayesian update to obtain a public belief that conditions on the actions taken by all agents in the environment. BAD introduces a new Markov decision process, the public belief MDP, in which the action space consists of all deterministic partial policies, and exploits the fact that an agent acting only on this public belief state can still learn to use its private information if the action space is augmented to be over all partial policies mapping private information into environment actions. The Bayesian update is closely related to the theory of mind reasoning that humans carry out when observing others' actions. We first validate BAD on a proof-of-principle two-step matrix game, where it outperforms policy gradient methods; we then evaluate BAD on the challenging, cooperative partial-information card game Hanabi, where, in the two-player setting, it surpasses all previously published learning and hand-coded approaches, establishing a new state of the art.

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Journal reference
DOI
Subjects
cs.MAMultiagent Systems cs.AIArtificial Intelligence cs.LGMachine Learning

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Discussed in comments1 thread

    • I think neural networks will be part of the solution, but they are probably not the entire answer. For an example of a method that combines Deep RL with Bayesian reasoning, you can take a look at our recent paper (https://arxiv.org/abs/1811.01458). BAD achieves best known scores…

      jakobnicolausView on HNParent context

    • Thanks for your summary of Hanabi! You can find an example of your hypothetical AI in our recent paper: https://arxiv.org/abs/1811.01458. Note that all the conventions and rules are learned though, rather than hand coded. And your 'giant lookup table', is just a feedforward…

      jakobnicolausView on HNParent context

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