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arXiv:1810.12894cs.LG

Exploration by Random Network Distillation

Yuri Burda, Harrison Edwards, Amos Storkey, Oleg Klimov

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Abstract

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access to the underlying state of the game, and occasionally completes the first level.

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Journal reference
DOI
Subjects
cs.LGMachine Learning cs.AIArtificial Intelligence stat.MLMachine Learning (Statistics)

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Aug 2024 to Aug 2024. Found in 1 HN submission from Feb 2019 to Feb 2019. Open submission discussions.

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  1. RLHF is just barely RL 1 comment
    • But RL algorithms do implement things like curiosity to drive exploration?? https://arxiv.org/pdf/1810.12894. Thinking to arbitrary depth sounds like Monte Carlo tree search? Which is often implemented in conjunction with RL. And working memory I think is a matter of the…

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