<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1809.07193/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1809.07193/feed.xml" rel="self" type="application/rss+xml" /><item><title>TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game — HN submission</title><link>https://news.ycombinator.com/item?id=18067745</link><guid isPermaLink="false">urn:hackerpapers:submission:1809.07193:18067745</guid><pubDate>Tue, 25 Sep 2018 16:24:38 GMT</pubDate><description>&lt;p&gt;“Defeating the Cheating Level Builtin AI in StarCraft II” Tencent whitepaper&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 point; 1 discussion reply on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1809.07193/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game — HN submission</title><link>https://news.ycombinator.com/item?id=18039207</link><guid isPermaLink="false">urn:hackerpapers:submission:1809.07193:18039207</guid><pubDate>Fri, 21 Sep 2018 12:34:28 GMT</pubDate><description>&lt;p&gt;TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 point; 1 discussion reply on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1809.07193/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game — mentioned by thomasahle</title><link>https://news.ycombinator.com/item?id=18039028</link><guid isPermaLink="false">urn:hackerpapers:mention:1809.07193:18039028</guid><pubDate>Fri, 21 Sep 2018 11:59:27 GMT</pubDate><description>&lt;p&gt;The article published: https://arxiv.org/pdf/1809.07193. &amp;gt; we propose to model the action structure by hand-tuned rules. By doing so, the available actions are reduced to a tractable number, which turns out to be easier for designing our decision-making system. It seems they are not using the hard-core Blizzard/Deep-Mind interface (pixel-based), but instead using an actions-based one, similar to Starcraft I bots and Open AI&amp;#x27;s Dota bot. Still pretty interesting though.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1809.07193/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game — mentioned by ergothus</title><link>https://news.ycombinator.com/item?id=18036172</link><guid isPermaLink="false">urn:hackerpapers:mention:1809.07193:18036172</guid><pubDate>Thu, 20 Sep 2018 23:28:33 GMT</pubDate><description>&lt;p&gt;White paper (linked in article) here: https://arxiv.org/pdf/1809.07193.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1809.07193/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
