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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Neural Comic Style Transfer: Case Study · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1809.01726/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1809.01726/feed.xml" rel="self" type="application/rss+xml" /><item><title>Neural Comic Style Transfer: Case Study — mentioned by andrusza2</title><link>https://news.ycombinator.com/item?id=18667634</link><guid isPermaLink="false">urn:hackerpapers:mention:1809.01726:18667634</guid><pubDate>Wed, 12 Dec 2018 20:50:57 GMT</pubDate><description>&lt;p&gt;Hi, I am one of co-authors of the paper. Thank you for your interest in our demo. Regarding the points you raise in your comment: 1. Layout You are right that we use static layout for all comics we generate. Changing that has a high priority on our todo list, we are currently working on more dynamic layout generation that takes into account what we know about the story and which frames are more important than others. 2. Style transfer The method we use gives the most pleasant results of all obtained with various style transfer methods applied to comics - see our previous work on comparison…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1809.01726/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
