arXiv:1808.10120cs.AI
ExIt-OOS: Towards Learning from Planning in Imperfect Information Games
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Abstract
The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present ExIt-OOS, a novel approach to playing imperfect information games within the Expert Iteration framework and inspired by AlphaZero. We use Online Outcome Sampling, an online search algorithm for imperfect information games in place of MCTS. While training online, our neural strategy is used to improve the accuracy of playouts in OOS, allowing a learning and planning feedback loop for imperfect information games.
The standard AlphaZero doesn't handle that. For that you'd need to graduate to more complex variants like the aforementioned ReBeL, AlphaZe* https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10213697/ or BetaZero https://arxiv.org/abs/2306.00249 or ExIt-OOS…
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