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arXiv:1808.10120cs.AI

ExIt-OOS: Towards Learning from Planning in Imperfect Information Games

Andy Kitchen, Michela Benedetti

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Abstract

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present ExIt-OOS, a novel approach to playing imperfect information games within the Expert Iteration framework and inspired by AlphaZero. We use Online Outcome Sampling, an online search algorithm for imperfect information games in place of MCTS. While training online, our neural strategy is used to improve the accuracy of playouts in OOS, allowing a learning and planning feedback loop for imperfect information games.

arXiv comments
8 pages. 1 figure, 5 tables
Journal reference
DOI
Subjects
cs.AIArtificial Intelligence cs.GTComputer Science and Game Theory cs.LGMachine Learning

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    • The standard AlphaZero doesn't handle that. For that you'd need to graduate to more complex variants like the aforementioned ReBeL, AlphaZe* https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10213697/ or BetaZero https://arxiv.org/abs/2306.00249 or ExIt-OOS…

      gwernView on HNParent context

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