arXiv:1805.07470cs.AI
Solving the Rubik's Cube Without Human Knowledge
Abstract
A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman proficiency in Go, Chess, and Shogi without human data or domain knowledge. In these environments, a reward is always received at the end of the game, however, for many combinatorial optimization environments, rewards are sparse and episodes are not guaranteed to terminate. We introduce Autodidactic Iteration: a novel reinforcement learning algorithm that is able to teach itself how to solve the Rubik's Cube with no human assistance. Our algorithm is able to solve 100% of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge.
Solving it analytically seems to use deep nets and Monte Carlo tree search [1]. Some additional structure to deep learning and you're done. Manipulation is the harder problem. It's like complaining that a juggler can't count to three. [1] https://arxiv.org/abs/1805.07470
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