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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>QuaterNet: A Quaternion-based Recurrent Model for Human Motion · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1805.06485/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1805.06485/feed.xml" rel="self" type="application/rss+xml" /><item><title>QuaterNet: A Quaternion-based Recurrent Model for Human Motion — mentioned by fidotron</title><link>https://news.ycombinator.com/item?id=49034122</link><guid isPermaLink="false">urn:hackerpapers:mention:1805.06485:49034122</guid><pubDate>Fri, 24 Jul 2026 11:37:04 GMT</pubDate><description>&lt;p&gt;I&amp;#x27;d have way more sympathy for the world-model-term-misuse complaints if the ML world hadn&amp;#x27;t studiously ignored and then reinvented so many fields over the years. https://arxiv.org/abs/1805.06485 is enough to make any half decent game dev sit around wondering what was going on, as well as the general &amp;quot;maybe we&amp;#x27;re wasting a lot of space with all these floats?&amp;quot; At least now LLMs can tell them what SoTA is in other fields before they try to rediscover it.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1805.06485/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
