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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sim-to-Real: Learning Agile Locomotion For Quadruped Robots · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1804.10332/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1804.10332/feed.xml" rel="self" type="application/rss+xml" /><item><title>Sim-to-Real: Learning Agile Locomotion For Quadruped Robots — mentioned by nicrusso7</title><link>https://news.ycombinator.com/item?id=22164533</link><guid isPermaLink="false">urn:hackerpapers:mention:1804.10332:22164533</guid><pubDate>Mon, 27 Jan 2020 22:30:30 GMT</pubDate><description>&lt;p&gt;Well the very first attempt this guys made (https://arxiv.org/pdf/1804.10332.pdf#subsection.6.1) was let the model learn from scratch (open loop, large bounds feedback). An agile galloping gait emerged automatically also in my simulation (https://github.com/nicrusso7/rex-gym#galloping-gait---from-s...), even if the gait was &amp;#x27;noisy&amp;#x27;&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1804.10332/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.RO</category></item><item><title>Sim-to-Real: Learning Agile Locomotion For Quadruped Robots — mentioned by candiodari</title><link>https://news.ycombinator.com/item?id=18468789</link><guid isPermaLink="false">urn:hackerpapers:mention:1804.10332:18468789</guid><pubDate>Fri, 16 Nov 2018 14:08:49 GMT</pubDate><description>&lt;p&gt;There have been quite a few papers on this probem. If you don&amp;#x27;t get your simulator AND your cost function right ... fun things happen. Things you probably didn&amp;#x27;t intend. Last year someone made a compilation paper about a series of fun techniques algorithms have used to satisfy the demands of their creators ... while not solving the problem. It was featured in popular mechanics. https://www.popularmechanics.com/technology/robots/a19445627... The way to solve it is something engineers hate for some reason. You explicitly design (and simulate) VERY bad hardware. What&amp;#x27;s bad hardware ? A camera…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1804.10332/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.RO</category></item></channel></rss>
