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arXiv:1803.09853cs.AI

Generative Design in Minecraft (GDMC), Settlement Generation Competition

Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius

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Abstract

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.

arXiv comments
10 pages, 5 figures, Part of the Foundations of Digital Games 2018 proceedings, as part of the workshop on Procedural Content Generation
Journal reference
In Foundations of Digital Games 2018 (FDG18), August 7-10, 2018, Malmö, Sweden. ACM, New York, NY, USA, 10 pages
DOI
doi:10.1145/3235765.3235814
Subjects
cs.AIArtificial Intelligence cs.CYComputers and Society

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