arXiv:1712.03280cs.AI
Nintendo Super Smash Bros. Melee: An "Untouchable" Agent
Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.
Abstract
Nintendo's Super Smash Bros. Melee fighting game can be emulated on modern hardware allowing us to inspect internal memory states, such as character positions. We created an AI that avoids being hit by training using these internal memory states and outputting controller button presses. After training on a month's worth of Melee matches, our best agent learned to avoid the toughest AI built into the game for a full minute 74.6% of the time.
If you're on a phone, here's an HTML version of the paper: https://www.arxiv-vanity.com/papers/1712.03280/
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