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arXiv:1712.03280cs.AI

Nintendo Super Smash Bros. Melee: An "Untouchable" Agent

Ben Parr, Deepak Dilipkumar, Yuan Liu

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

Nintendo's Super Smash Bros. Melee fighting game can be emulated on modern hardware allowing us to inspect internal memory states, such as character positions. We created an AI that avoids being hit by training using these internal memory states and outputting controller button presses. After training on a month's worth of Melee matches, our best agent learned to avoid the toughest AI built into the game for a full minute 74.6% of the time.

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cs.AIArtificial Intelligence

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Dec 2017 to Dec 2017. Found in 1 HN submission from Dec 2017 to Dec 2017. Open submission discussions.

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    • If you're on a phone, here's an HTML version of the paper: https://www.arxiv-vanity.com/papers/1712.03280/

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