arXiv:1710.11424cs.LG
Regret Minimization for Partially Observable Deep Reinforcement Learning
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Abstract
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.
a. There was this paper a couple years ago applying CFR to single-agent settings: https://arxiv.org/abs/1710.11424 b. It really depends on the game and the situation. It can be several orders of magnitude in six-player poker. In other games, it can be even more.
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