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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1709.10163/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1709.10163/feed.xml" rel="self" type="application/rss+xml" /><item><title>Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces — mentioned by gwern</title><link>https://news.ycombinator.com/item?id=17655046</link><guid isPermaLink="false">urn:hackerpapers:mention:1709.10163:17655046</guid><pubDate>Tue, 31 Jul 2018 17:19:14 GMT</pubDate><description>&lt;p&gt;&amp;gt; Qualitative items such as the ones listed are important for customer focused environments, however, I&amp;#x27;m not sure if AI can account for such factors. One of the nice things you can do with optimization problems is plug humans into the loop as oracles. Often, &amp;#x27;we know it when we see it&amp;#x27;, and we can do pairwise comparisons of 2 possibilities. So you can train a ML model based on win/loss comparisons and it&amp;#x27;ll learn to take into account the softer qualitative aspects via preference learning. A recent example you might remember from the press: &amp;quot;Deep reinforcement learning from human preferences&amp;quot;…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1709.10163/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
