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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Deep Reinforcement Learning that Matters · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1709.06560/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1709.06560/feed.xml" rel="self" type="application/rss+xml" /><item><title>Deep Reinforcement Learning that Matters — mentioned by MasterScrat</title><link>https://news.ycombinator.com/item?id=22877966</link><guid isPermaLink="false">urn:hackerpapers:mention:1709.06560:22877966</guid><pubDate>Wed, 15 Apr 2020 14:18:54 GMT</pubDate><description>&lt;p&gt;This is an important direction. For now, training reinforcement learning agents mean that you need to simulate an environment, for example a car simulation, or a robotic simulation, or a video game. The simulation can be quite slow. In the worst case, your environment may actually not be a simulation, but a real-world experiment - in which case each interaction is even slower. For now, this is something RL researchers have to deal with. If we could get &amp;quot;offline&amp;quot; reinforcement learning to work, ie learning from pre-recorded experiences only, this would bring a considerable boost to the field…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1709.06560/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>Deep Reinforcement Learning that Matters — mentioned by nealeratzlaff</title><link>https://news.ycombinator.com/item?id=16056640</link><guid isPermaLink="false">urn:hackerpapers:mention:1709.06560:16056640</guid><pubDate>Tue, 02 Jan 2018 22:53:55 GMT</pubDate><description>&lt;p&gt;I think for most people that hurdle of understanding is immense, and isn&amp;#x27;t likely to get any better. ML/DL infrastructure will continue to improve and deploying AI systems will become more accessible as time goes on. But I don&amp;#x27;t see familiarity with (non) convex optimization, statistical learning, topology, etc. becoming mainstream. Without these its hard to see a reasonable path forward for AI. For me this year in DL was a lot narrower. it mostly revolved around systems becoming more human in capability. I think most of this is in the article already: We can now hopefully say that ImageNet…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1709.06560/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>Deep Reinforcement Learning that Matters — HN submission</title><link>https://news.ycombinator.com/item?id=15299853</link><guid isPermaLink="false">urn:hackerpapers:submission:1709.06560:15299853</guid><pubDate>Thu, 21 Sep 2017 01:22:16 GMT</pubDate><description>&lt;p&gt;Deep Reinforcement Learning That Matters&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;2 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1709.06560/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
