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arXiv:1709.01620cs.SD

Deep Learning Techniques for Music Generation -- A Survey

Jean-Pierre Briot, Gaëtan Hadjeres, François-David Pachet

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Abstract

This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.

arXiv comments
209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 2019
Journal reference
DOI
Subjects
cs.SDSound cs.LGMachine Learning

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Linked by 1 identifiable commenter in 2 comments across 2 threads, from Feb 2022 to Apr 2022. Found in 2 HN submissions from Sep 2017 to Sep 2017. Open submission discussions.

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Discussed in comments2 threads

    • > What do you mean by "better" More convincing/realistic musical performance. Imagine there was a "Turing test" for music composition and performance and the goal was to convince a trained musician that the performer behind the curtain was a true human being, not a robot. >…

      RochusView on HNParent context

    • See e.g. https://github.com/feynmanliang/bachbot. The companion site is no longer available, but here are some results on soundcloud: https://soundcloud.com/bachbot Here is another very good one: https://openai.com/blog/musenet/ I'm a trained musician myself and interested in…

      RochusView on HNParent context

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