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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>StarCraft II: A New Challenge for Reinforcement Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1708.04782/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1708.04782/feed.xml" rel="self" type="application/rss+xml" /><item><title>StarCraft II: A New Challenge for Reinforcement Learning — mentioned by runnerup</title><link>https://news.ycombinator.com/item?id=29994228</link><guid isPermaLink="false">urn:hackerpapers:mention:1708.04782:29994228</guid><pubDate>Wed, 19 Jan 2022 14:48:12 GMT</pubDate><description>&lt;p&gt;Edit 2: Reading through the &amp;quot;supplementary data&amp;quot; of the 2019 paper, it definitely appears that the AlphaStar which reached grandmaster was not limited in the same ways as the 2017 paper would suggest. x/y positions of units are not determined visually, but fed directly from the API. So AlphaStar absolutely can just run Attack(Position: carrier_of_interest-&amp;gt;pos.x) and not mis-click. It&amp;#x27;s &amp;quot;map&amp;quot; / &amp;quot;vision&amp;quot; is really just a bounding box of an array of every entity/unit on the map and all the things that a human would have to spend APM to manually check (precise energy level, precise hit points…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1708.04782/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>StarCraft II: A New Challenge for Reinforcement Learning — mentioned by gwern</title><link>https://news.ycombinator.com/item?id=18974107</link><guid isPermaLink="false">urn:hackerpapers:mention:1708.04782:18974107</guid><pubDate>Tue, 22 Jan 2019 23:50:18 GMT</pubDate><description>&lt;p&gt;180 APM, specifically: pg6 https://arxiv.org/abs/1708.04782&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1708.04782/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>StarCraft II: A New Challenge for Reinforcement Learning — HN submission</title><link>https://news.ycombinator.com/item?id=15034682</link><guid isPermaLink="false">urn:hackerpapers:submission:1708.04782:15034682</guid><pubDate>Thu, 17 Aug 2017 08:08:16 GMT</pubDate><description>&lt;p&gt;StarCraft II: A New Challenge for Reinforcement Learning&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;3 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1708.04782/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
