HackerPapers

arXiv:1708.00106cs.CV

Material Editing Using a Physically Based Rendering Network

Guilin Liu, Duygu Ceylan, Ersin Yumer, Jimei Yang, Jyh-Ming Lien

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end network architecture that replicates the forward image formation process to accomplish this task. Specifically, given a single image, the network first predicts intrinsic properties, i.e. shape, illumination, and material, which are then provided to a rendering layer. This layer performs in-network image synthesis, thereby enabling the network to understand the physics behind the image formation process. The proposed rendering layer is fully differentiable, supports both diffuse and specular materials, and thus can be applicable in a variety of problem settings. We demonstrate a rich set of visually plausible material editing examples and provide an extensive comparative study.

arXiv comments
14 pages, ICCV 2017
Journal reference
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition

On Hacker News

Linked by 1 identifiable commenter in 1 comment across 1 thread, from Nov 2017 to Nov 2017.

Comments linking this paper, per year.

Discussed in comments1 thread

    • I spoke in hyperbole, there were dozens of papers using generative networks to create real looking simulated data which is the more common approach. You start with noise + some features you want in your image, then you turn that into a realistic image. The notable exception is…

      alexbeloiView on HNParent context

Submitted to Hacker News

Connected through shared HN threads, not inferred similarity or a recommendation.