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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Imagination-Augmented Agents for Deep Reinforcement Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1707.06203/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1707.06203/feed.xml" rel="self" type="application/rss+xml" /><item><title>Imagination-Augmented Agents for Deep Reinforcement Learning — mentioned by hardmaru</title><link>https://news.ycombinator.com/item?id=16862655</link><guid isPermaLink="false">urn:hackerpapers:mention:1707.06203:16862655</guid><pubDate>Tue, 17 Apr 2018 21:54:38 GMT</pubDate><description>&lt;p&gt;Hi, thanks for the feedback! Honestly we didn&amp;#x27;t intend to over-hype the results. We took the terms from existing works that we knew: 1) Alex Graves on Hallucination with Recurrent Neural Networks, a 2015 lecture at the University of Oxford from a course by Nando de Freitas (highly recommended). http://www.creativeai.net/posts/kp4bTG993JTQcqy2d/alex-grave... 2) Generating Sequences With Recurrent Neural Networks https://arxiv.org/abs/1308.0850 &amp;quot;Assuming the predictions are probabilistic, novel sequences can be generated from a trained network by iteratively sampling from the network’s output…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1707.06203/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>Imagination-Augmented Agents for Deep Reinforcement Learning — HN submission</title><link>https://news.ycombinator.com/item?id=14975532</link><guid isPermaLink="false">urn:hackerpapers:submission:1707.06203:14975532</guid><pubDate>Thu, 10 Aug 2017 01:36:41 GMT</pubDate><description>&lt;p&gt;Imagination-Augmented Agents for Deep Reinforcement Learning&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;2 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1707.06203/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>Imagination-Augmented Agents for Deep Reinforcement Learning — mentioned by gwern</title><link>https://news.ycombinator.com/item?id=14972511</link><guid isPermaLink="false">urn:hackerpapers:mention:1707.06203:14972511</guid><pubDate>Wed, 09 Aug 2017 19:04:42 GMT</pubDate><description>&lt;p&gt;I think it is doable in under 5 years, but this critically depends on the resources invested by DM and other DL orgs. Deep RL is hugely demanding of computational resources to iterate your designs - for example, the first AlphaGo took something like 3 GPU-years to train it once (2 or 3 months parallelized); however, with much more iteration, DM was able to get Master&amp;#x27;s from-scratch training down to under 1 month. Now an AG researcher can iterate rapidly with small-scale hobbyist or researcher resources, but if they had had to do it all themselves, Ke Jie would still be waiting for a worthy…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1707.06203/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
