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arXiv:1707.02286cs.AI

Emergence of Locomotion Behaviours in Rich Environments

Nicolas Heess, Dhruva TB, Srinivasan Sriram, Jay Lemmon, Josh Merel, Greg Wayne, Yuval Tassa, Tom Erez, Ziyu Wang, S. M. Ali Eslami, Martin Riedmiller, David Silver

Abstract

The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully hand-design the reward function to encourage a particular solution, or to derive it from demonstration data. In this paper explore how a rich environment can help to promote the learning of complex behavior. Specifically, we train agents in diverse environmental contexts, and find that this encourages the emergence of robust behaviours that perform well across a suite of tasks. We demonstrate this principle for locomotion -- behaviours that are known for their sensitivity to the choice of reward. We train several simulated bodies on a diverse set of challenging terrains and obstacles, using a simple reward function based on forward progress. Using a novel scalable variant of policy gradient reinforcement learning, our agents learn to run, jump, crouch and turn as required by the environment without explicit reward-based guidance. A visual depiction of highlights of the learned behavior can be viewed following https://youtu.be/hx_bgoTF7bs .

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cs.AIArtificial Intelligence

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    • not a paper that came out this year but Emergence of Locomotion Behaviors in Rich Environments by Google deepmind: (https://arxiv.org/abs/1707.02286) made me realize that although RL is brittle and slow it can still be super effective the problem domains I care about (robot…

      sgillenView on HNParent context

    • You may have seen DeepMind's results last year where it trained 3D models to move through space in different ways, entitled "Emergence of Locomotion Behaviours in Rich Environments" ( https://arxiv.org/pdf/1707.02286.pdf…

      BucketSortView on HNParent context

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