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arXiv:1706.04208cs.LG

Hybrid Reward Architecture for Reinforcement Learning

Harm van Seijen, Mehdi Fatemi, Joshua Romoff, Romain Laroche, Tavian Barnes, Jeffrey Tsang

Abstract

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.

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cs.LGMachine Learning

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Linked by 2 identifiable commenters in 2 comments across 2 threads, from Jun 2017 to Jun 2017. Found in 1 HN submission from Jun 2017 to Jun 2017. Open submission discussions.

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    • The paper, “Hybrid Reward Architecture for Reinforcement Learning”[0], describes an evolution on DeepMind's Deep Q-Network (DQN) design[1] that was able to play many Atari games, presented in early 2015. The HRA design requires more preprocessing (DQN worked on the raw pixels…

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