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arXiv:1706.03741stat.ML

Deep reinforcement learning from human preferences

Paul Christiano, Jan Leike, Tom B. Brown, Miljan Martic, Shane Legg, Dario Amodei

Abstract

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effectively solve complex RL tasks without access to the reward function, including Atari games and simulated robot locomotion, while providing feedback on less than one percent of our agent's interactions with the environment. This reduces the cost of human oversight far enough that it can be practically applied to state-of-the-art RL systems. To demonstrate the flexibility of our approach, we show that we can successfully train complex novel behaviors with about an hour of human time. These behaviors and environments are considerably more complex than any that have been previously learned from human feedback.

arXiv comments
Journal reference
DOI
Subjects
stat.MLMachine Learning (Statistics) cs.AIArtificial Intelligence cs.HCHuman-Computer Interaction cs.LGMachine Learning

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Linked by 7 identifiable commenters in 7 comments across 7 threads, from Jul 2018 to Sep 2026. Found in 1 HN submission from Feb 2018 to Feb 2018. Open submission discussions.

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Discussed in comments7 threads

  1. We must pace the frontier 1 comment
    • This thread is a testament to the travesty of how bad HN discourse has gotten. It's become an echo chamber of knee-jerk cynical sneering. All the heads of the labs (Sama, Dario, Demis Hassabis, Ilya, Musk) agree with the risks to humanity's existence. Most of the core employees…

      reducesufferingView on HNParent context

    • Jack has a lot of really bad takes and frequently makes lots of mistakes. Honestly, I don't know why people take him seriously. I mean you can go read his blog post that's pinned where he argues that there's no new ideas and it is all data. He makes the argument that…

      godelskiView on HNParent context

  2. How RLHF Works 1 comment
    • Reinforcement learning in general didn't come out of AI alignment work, but RHLF in particular did. The initial idea and paper [1] were from AI alignment folks, as was most of the later development [2][3][4][5]. Overview…

      jefftkView on HNParent context

    • The obvious answer is to learn the metrics itself too. OpenAI does interesting work in this area: "Deep reinforcement learning from human preferences", for example. https://arxiv.org/abs/1706.03741

      sanxiynView on HNParent context

    • Thanks for your response, I had actually heard about Yuri before and was hoping you would respond to this post! I have a lot of questions for you if you don't mind, maybe you don't want to answer any/all of them that's fine. 1. How do you handle constraining the AI such that…

      sgillenView on HNParent context

  3. Evolving Floorplans 1 comment
    • > Qualitative items such as the ones listed are important for customer focused environments, however, I'm not sure if AI can account for such factors. One of the nice things you can do with optimization problems is plug humans into the loop as oracles. Often, 'we know it when we…

      gwernView on HNParent context

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