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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Counterfactual Multi-Agent Policy Gradients · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1705.08926/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1705.08926/feed.xml" rel="self" type="application/rss+xml" /><item><title>Counterfactual Multi-Agent Policy Gradients — mentioned by edran</title><link>https://news.ycombinator.com/item?id=14995454</link><guid isPermaLink="false">urn:hackerpapers:mention:1705.08926:14995454</guid><pubDate>Sat, 12 Aug 2017 00:04:26 GMT</pubDate><description>&lt;p&gt;The micromanagement task in StarCraft Broodwar (with TorchCraft) that has been used by a few people already in the past year to do some RL research has been tackled basically only with #units &amp;gt; 1, because getting a balanced 1v1 is possible only with certain combination of units, and it&amp;#x27;s indeed pointless otherwise. Kiting is maybe a notable exception, but it is also restricted to a relatively small group of unit matchups. See for instance the following papers: - https://arxiv.org/abs/1609.02993 - https://arxiv.org/abs/1702.08887 - https://arxiv.org/abs/1703.10069…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1705.08926/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
