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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Curiosity-driven Exploration by Self-supervised Prediction · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1705.05363/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1705.05363/feed.xml" rel="self" type="application/rss+xml" /><item><title>Curiosity-driven Exploration by Self-supervised Prediction — mentioned by andy12_</title><link>https://news.ycombinator.com/item?id=47323888</link><guid isPermaLink="false">urn:hackerpapers:mention:1705.05363:47323888</guid><pubDate>Tue, 10 Mar 2026 14:37:31 GMT</pubDate><description>&lt;p&gt;So, I have been thinking about this for a little while. Image a model f that takes a world x and makes a prediciton y. At a high-level, a traditional supervised model is trained like this f(x)=y&amp;#x27; =&amp;gt; loss(y&amp;#x27;,y) =&amp;gt; how good was my prediction? Train f through backprop with that error. While a model trained with reinforcement learning is more similar to this. Where m(y) is the resulting world state of taking an action y the model predicted. f(x)=y&amp;#x27; =&amp;gt; m(y&amp;#x27;)=z =&amp;gt; reward(z) =&amp;gt; how good was the state I was in based on my actions? Train f with an algorithm like REINFORCE with the reward, as the world…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1705.05363/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>Curiosity-driven Exploration by Self-supervised Prediction — mentioned by briga</title><link>https://news.ycombinator.com/item?id=18528815</link><guid isPermaLink="false">urn:hackerpapers:mention:1705.05363:18528815</guid><pubDate>Sun, 25 Nov 2018 20:25:42 GMT</pubDate><description>&lt;p&gt;Reinforcement learning has a pretty useful framework for thinking about this called the exploration-exploitation dilemma. In order for an agent to fully exploit it&amp;#x27;s environment it first has to explore that environment, and this is where curiosity becomes useful. In fact, last year there was a paper that tried to introduce curiosity to RL-based learning models [1] I suspect some sort of cross-pollination of these two areas of research would be useful. [1] https://www.google.com/url?q=https://arxiv.org/pdf/1705.0536...&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1705.05363/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
