arXiv:1704.05539cs.AI
Beating Atari with Natural Language Guided Reinforcement Learning
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Abstract
We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to self-monitor progress through a list of English instructions, granting itself reward for completing instructions in addition to increasing the game score. Our agent significantly outperforms Deep Q-Networks (DQNs), Asynchronous Advantage Actor-Critic (A3C) agents, and the best agents posted to OpenAI Gym on what is often considered the hardest Atari 2600 environment: Montezuma's Revenge.
> NNs learn classification on a particular representation only To perform the task based on the description, you need to have learned to associate descriptions of images with the image itself. To train that ability you'll need lots of paired examples in both representations.…
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