HackerPapers

arXiv:1704.05539cs.AI

Beating Atari with Natural Language Guided Reinforcement Learning

Russell Kaplan, Christopher Sauer, Alexander Sosa

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to self-monitor progress through a list of English instructions, granting itself reward for completing instructions in addition to increasing the game score. Our agent significantly outperforms Deep Q-Networks (DQNs), Asynchronous Advantage Actor-Critic (A3C) agents, and the best agents posted to OpenAI Gym on what is often considered the hardest Atari 2600 environment: Montezuma's Revenge.

arXiv comments
Journal reference
DOI
Subjects
cs.AIArtificial Intelligence

On Hacker News

Linked by 1 identifiable commenter in 1 comment across 1 thread, from Jul 2018 to Jul 2018. Found in 1 HN submission from Apr 2017 to Apr 2017. Open submission discussions.

Comments linking this paper, per year.

Discussed in comments1 thread

  1. Known Unknowns 1 comment
    • > NNs learn classification on a particular representation only To perform the task based on the description, you need to have learned to associate descriptions of images with the image itself. To train that ability you'll need lots of paired examples in both representations.…

      yorwbaView on HNParent context

Submitted to Hacker News

Connected through shared HN threads, not inferred similarity or a recommendation.