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arXiv:1702.03037cs.MA

Multi-agent Reinforcement Learning in Sequential Social Dilemmas

Joel Z. Leibo, Vinicius Zambaldi, Marc Lanctot, Janusz Marecki, Thore Graepel

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Abstract

Matrix games like Prisoner's Dilemma have guided research on social dilemmas for decades. However, they necessarily treat the choice to cooperate or defect as an atomic action. In real-world social dilemmas these choices are temporally extended. Cooperativeness is a property that applies to policies, not elementary actions. We introduce sequential social dilemmas that share the mixed incentive structure of matrix game social dilemmas but also require agents to learn policies that implement their strategic intentions. We analyze the dynamics of policies learned by multiple self-interested independent learning agents, each using its own deep Q-network, on two Markov games we introduce here: 1. a fruit Gathering game and 2. a Wolfpack hunting game. We characterize how learned behavior in each domain changes as a function of environmental factors including resource abundance. Our experiments show how conflict can emerge from competition over shared resources and shed light on how the sequential nature of real world social dilemmas affects cooperation.

arXiv comments
10 pages, 7 figures
Journal reference
DOI
Subjects
cs.MAMultiagent Systems cs.AIArtificial Intelligence cs.GTComputer Science and Game Theory cs.LGMachine Learning

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Discussed in comments1 thread

    • Sounds like you could adapt Leibo’s sequential social dilemma games. https://arxiv.org/abs/1702.03037 Instead of a total collective reward being the goal, you’d have team-based scores. You’d need cooperation within the team, and aggressive action against the enemy team. Here’s…

      hcheemskerkView on HNParent context

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