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arXiv:1611.05397cs.LG

Reinforcement Learning with Unsupervised Auxiliary Tasks

Max Jaderberg, Volodymyr Mnih, Wojciech Marian Czarnecki, Tom Schaul, Joel Z Leibo, David Silver, Koray Kavukcuoglu

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Abstract

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that also maximises many other pseudo-reward functions simultaneously by reinforcement learning. All of these tasks share a common representation that, like unsupervised learning, continues to develop in the absence of extrinsic rewards. We also introduce a novel mechanism for focusing this representation upon extrinsic rewards, so that learning can rapidly adapt to the most relevant aspects of the actual task. Our agent significantly outperforms the previous state-of-the-art on Atari, averaging 880\% expert human performance, and a challenging suite of first-person, three-dimensional \emph{Labyrinth} tasks leading to a mean speedup in learning of 10$\times$ and averaging 87\% expert human performance on Labyrinth.

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DOI
Subjects
cs.LGMachine Learning cs.NENeural and Evolutionary Computing

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Dec 2016 to Dec 2016. Found in 2 HN submissions from Nov 2016 to Nov 2016. Open submission discussions.

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  1. OpenAI Universe 1 comment
    • Looks like the "UNREAL" (https://arxiv.org/abs/1611.05397), "Learning to reinforcement learn" (https://arxiv.org/abs/1611.05763) and "RL^2" (https://arxiv.org/abs/1611.02779) are state of art in pure RL for now. Finally there is a trend of using recurrent neural network as a top…

      sapphireblueView on HNParent context

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