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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1611.02779/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1611.02779/feed.xml" rel="self" type="application/rss+xml" /><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by homarp</title><link>https://news.ycombinator.com/item?id=34645336</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:34645336</guid><pubDate>Fri, 03 Feb 2023 18:10:51 GMT</pubDate><description>&lt;p&gt;https://arxiv.org/abs/1611.02779 is the closest - RL2: Fast Reinforcement Learning via Slow Reinforcement Learning&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by jimfleming</title><link>https://news.ycombinator.com/item?id=19516786</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:19516786</guid><pubDate>Thu, 28 Mar 2019 21:24:45 GMT</pubDate><description>&lt;p&gt;Hyperparameter optimization (including architectures) is not really meta-learning. Meta-learning, also known as &amp;quot;learning to learn&amp;quot;, is more like MAML[0], RL2[1], L2RL[2], etc. 0. https://arxiv.org/abs/1703.03400 1. https://arxiv.org/abs/1611.02779 2. https://arxiv.org/abs/1611.05763&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by readonlydanger</title><link>https://news.ycombinator.com/item?id=14523733</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:14523733</guid><pubDate>Fri, 09 Jun 2017 19:23:51 GMT</pubDate><description>&lt;p&gt;Unfortunately, many of your assertions are inaccurate. As far as game playing goes, the ways in which AI agents beat human opponents is simply a matter of computers being able to process more information in a given period of time. The selection and evaluation criteria are actually pretty similar to human decision-making, if a bit more systematic. I can expand on this point in another comment, if you&amp;#x27;d like. Chess and Go are not solved games, and will likely not be for some time (10+ years, for Go at least). Solving non-deterministic problems are even harder, and many likely will not be…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by willwhitney</title><link>https://news.ycombinator.com/item?id=13710666</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:13710666</guid><pubDate>Thu, 23 Feb 2017 00:42:01 GMT</pubDate><description>&lt;p&gt;Handling delays (and the uncertainty they entail) is a huge challenge, and I think it&amp;#x27;ll be a rich area of research. The simplest part of the problem is that delays in action or perception also slow the propagation of reward signals, and credit assignment is still a really hard problem. Thinking further afield, future models could learn to adapt their expectations to fit the behavior of a particular opponent. This kind of metalearning is pretty much a wide open problem, though a pair of (roughly equivalent) papers in this direction recently came out from DeepMind…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by saycheese</title><link>https://news.ycombinator.com/item?id=13440803</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:13440803</guid><pubDate>Fri, 20 Jan 2017 00:35:57 GMT</pubDate><description>&lt;p&gt;Note: The original title noted OpenAI&amp;#x27;s role in the paper, which maybe seen by loading the PDF and reading the author credits. https://arxiv.org/pdf/1611.02779v2.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — HN submission</title><link>https://news.ycombinator.com/item?id=13439448</link><guid isPermaLink="false">urn:hackerpapers:submission:1611.02779:13439448</guid><pubDate>Thu, 19 Jan 2017 21:01:05 GMT</pubDate><description>&lt;p&gt;RL²: Fast Reinforcement Learning via Slow Reinforcement Learning (2016)&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;50 points; 9 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by lucidrains</title><link>https://news.ycombinator.com/item?id=13305788</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:13305788</guid><pubDate>Tue, 03 Jan 2017 00:55:52 GMT</pubDate><description>&lt;p&gt;Other equally exciting papers that relates to learning to learn in DL. &amp;quot;Neural Architecture Search with Reinforcement Learning&amp;quot; https://arxiv.org/abs/1611.01578 &amp;quot;RL^2: Fast Reinforcement Learning via Slow Reinforcement Learning&amp;quot; https://arxiv.org/abs/1611.02779 &amp;quot;Designing Neural Network Architectures using Reinforcement Learning&amp;quot; https://arxiv.org/abs/1611.02167&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by sapphireblue</title><link>https://news.ycombinator.com/item?id=13233998</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:13233998</guid><pubDate>Thu, 22 Dec 2016 01:05:55 GMT</pubDate><description>&lt;p&gt;Meta- reinforcement learning could prove to be such breakthrough, see [1],[2]. Also next generation ASIC accelerators (Google&amp;#x27;s TPU, Nervana) can give 10x increase in NN performance over a GPU manufactured on the same process, with another 10x possible with some form of binarized weights, e.g. BNN, XNOR-net. There are also interesting techniques to update the model&amp;#x27;s parameters in a sparse manner. So, there certainly is a lot of room left for performance improvements! 1. https://arxiv.org/abs/1611.05763 2. https://arxiv.org/abs/1611.02779&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by sapphireblue</title><link>https://news.ycombinator.com/item?id=13105573</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:13105573</guid><pubDate>Mon, 05 Dec 2016 14:38:56 GMT</pubDate><description>&lt;p&gt;Looks like the &amp;quot;UNREAL&amp;quot; (https://arxiv.org/abs/1611.05397), &amp;quot;Learning to reinforcement learn&amp;quot; (https://arxiv.org/abs/1611.05763) and &amp;quot;RL^2&amp;quot; (https://arxiv.org/abs/1611.02779) are state of art in pure RL for now. Finally there is a trend of using recurrent neural network as a top component of the Q-network. Perhaps we will see even more sophisticated RNNs like DNC and Recurrent Entity Networks applied here. Also we&amp;#x27;ll see meta-reinforcement learning applied to a curriculum of environments.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by zhongwenxu</title><link>https://news.ycombinator.com/item?id=13002418</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:13002418</guid><pubDate>Mon, 21 Nov 2016 01:35:05 GMT</pubDate><description>&lt;p&gt;On Google and Oxford&amp;#x27;s cases, I don&amp;#x27;t think it is common to broadcast among your colleagues in different groups your proposed ideas before you actually go into it. So I think it may happen even in the same company/university. For the meta-learning papers, you may have interests to read the related work part of the RL^2 paper https://arxiv.org/pdf/1611.02779.pdf. Quoted as follows, &amp;quot;Our work draws inspiration from a particular line of work (Younger et al., 2001; Santoro et al., 2016; Vinyals et al., 2016), which formulates meta-learning as an optimization problem, and can thus be optimized…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning — mentioned by mappingbabeljc</title><link>https://news.ycombinator.com/item?id=12992720</link><guid isPermaLink="false">urn:hackerpapers:mention:1611.02779:12992720</guid><pubDate>Sat, 19 Nov 2016 09:43:03 GMT</pubDate><description>&lt;p&gt;Even more interesting - an OpenAI paper on the roughly same subject/technique came out a little earlier (RL2 fast reinforcement learning for slow reinforcement learning https://arxiv.org/pdf/1611.02779.pdf). I think parallel inventions tends to indicate that multiple people have stumbled on a similar good idea at the same time. (disclaimer: I work at OpenAI. v pleased to see these two papers emerge so close together)&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1611.02779/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
