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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Play and Learn: Using Video Games to Train Computer Vision Models · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1608.01745/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1608.01745/feed.xml" rel="self" type="application/rss+xml" /><item><title>Play and Learn: Using Video Games to Train Computer Vision Models — mentioned by dharma1</title><link>https://news.ycombinator.com/item?id=12504691</link><guid isPermaLink="false">urn:hackerpapers:mention:1608.01745:12504691</guid><pubDate>Thu, 15 Sep 2016 10:06:08 GMT</pubDate><description>&lt;p&gt;Many thanks for your work, will be putting it to use! Please consider integrating it with https://gym.openai.com/ for easy reinforcement learning tasks. Some similar efforts (though not with open source engines) http://download.visinf.tu-darmstadt.de/data/from_games/ https://arxiv.org/abs/1608.01745&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1608.01745/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
