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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Multi-Stage Temporal Difference Learning for 2048-like Games · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1606.07374/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1606.07374/feed.xml" rel="self" type="application/rss+xml" /><item><title>Multi-Stage Temporal Difference Learning for 2048-like Games — mentioned by thomasahle</title><link>https://news.ycombinator.com/item?id=16801381</link><guid isPermaLink="false">urn:hackerpapers:mention:1606.07374:16801381</guid><pubDate>Tue, 10 Apr 2018 13:59:00 GMT</pubDate><description>&lt;p&gt;It&amp;#x27;s interesting he says that only 6 people in the world have ever seen a 6144 tile. Automatic controllers can reach it pretty often, https://arxiv.org/pdf/1606.07374.pdf says 7.83% of the tries.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1606.07374/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
