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arXiv:1606.03137cs.AI

Cooperative Inverse Reinforcement Learning

Dylan Hadfield-Menell, Anca Dragan, Pieter Abbeel, Stuart Russell

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Abstract

For an autonomous system to be helpful to humans and to pose no unwarranted risks, it needs to align its values with those of the humans in its environment in such a way that its actions contribute to the maximization of value for the humans. We propose a formal definition of the value alignment problem as cooperative inverse reinforcement learning (CIRL). A CIRL problem is a cooperative, partial-information game with two agents, human and robot; both are rewarded according to the human's reward function, but the robot does not initially know what this is. In contrast to classical IRL, where the human is assumed to act optimally in isolation, optimal CIRL solutions produce behaviors such as active teaching, active learning, and communicative actions that are more effective in achieving value alignment. We show that computing optimal joint policies in CIRL games can be reduced to solving a POMDP, prove that optimality in isolation is suboptimal in CIRL, and derive an approximate CIRL algorithm.

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cs.AIArtificial Intelligence

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Dec 2016 to Dec 2016. Found in 1 HN submission from Feb 2020 to Feb 2020. Open submission discussions.

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  1. Open-sourcing DeepMind Lab 1 comment
    • There are plenty of domains where the objective is quite well defined. Video games are excellent examples. An agent that achieved superhuman performance on, say, Starcraft, would have a very impressive suite of capabilities involving some significant advances from the current…

      davmreView on HNParent context

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