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arXiv:1603.06078cs.GR

Deep Shading: Convolutional Neural Networks for Screen-Space Shading

Oliver Nalbach, Elena Arabadzhiyska, Dushyant Mehta, Hans-Peter Seidel, Tobias Ritschel

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Abstract

In computer vision, convolutional neural networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen-space shading has recently increased the visual quality in interactive image synthesis, where per-pixel attributes such as positions, normals or reflectance of a virtual 3D scene are converted into RGB pixel appearance, enabling effects like ambient occlusion, indirect light, scattering, depth-of-field, motion blur, or anti-aliasing. In this paper we consider the diagonal problem: synthesizing appearance from given per-pixel attributes using a CNN. The resulting Deep Shading simulates various screen-space effects at competitive quality and speed while not being programmed by human experts but learned from example images.

arXiv comments
Journal reference
DOI
doi:10.1111/cgf.13225
Subjects
cs.GRGraphics cs.LGMachine Learning

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Linked by 1 identifiable commenter in 2 comments across 1 thread, from May 2021 to May 2021. Found in 2 HN submissions from Jan 2017 to Feb 2017. Open submission discussions.

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Discussed in comments1 thread

    • Good point. But I wouldn't rule out neural networks. They could still be used to derive efficient shader models that can be run in real time. https://arxiv.org/abs/1603.06078

      arketypView on HNParent context

    • This is what has been called Deep Shading: https://arxiv.org/abs/1603.06078

      arketypView on HNParent context

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