arXiv:1603.06078cs.GR
Deep Shading: Convolutional Neural Networks for Screen-Space Shading
Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.
Abstract
In computer vision, convolutional neural networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen-space shading has recently increased the visual quality in interactive image synthesis, where per-pixel attributes such as positions, normals or reflectance of a virtual 3D scene are converted into RGB pixel appearance, enabling effects like ambient occlusion, indirect light, scattering, depth-of-field, motion blur, or anti-aliasing. In this paper we consider the diagonal problem: synthesizing appearance from given per-pixel attributes using a CNN. The resulting Deep Shading simulates various screen-space effects at competitive quality and speed while not being programmed by human experts but learned from example images.
Good point. But I wouldn't rule out neural networks. They could still be used to derive efficient shader models that can be run in real time. https://arxiv.org/abs/1603.06078
arketypView on HNParent context
This is what has been called Deep Shading: https://arxiv.org/abs/1603.06078
arketypView on HNParent context