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arXiv:1602.06977cs.HC

Augur: Mining Human Behaviors from Fiction to Power Interactive Systems

Ethan Fast, William McGrath, Pranav Rajpurkar, Michael Bernstein

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

From smart homes that prepare coffee when we wake, to phones that know not to interrupt us during important conversations, our collective visions of HCI imagine a future in which computers understand a broad range of human behaviors. Today our systems fall short of these visions, however, because this range of behaviors is too large for designers or programmers to capture manually. In this paper, we instead demonstrate it is possible to mine a broad knowledge base of human behavior by analyzing more than one billion words of modern fiction. Our resulting knowledge base, Augur, trains vector models that can predict many thousands of user activities from surrounding objects in modern contexts: for example, whether a user may be eating food, meeting with a friend, or taking a selfie. Augur uses these predictions to identify actions that people commonly take on objects in the world and estimate a user's future activities given their current situation. We demonstrate Augur-powered, activity-based systems such as a phone that silences itself when the odds of you answering it are low, and a dynamic music player that adjusts to your present activity. A field deployment of an Augur-powered wearable camera resulted in 96% recall and 71% precision on its unsupervised predictions of common daily activities. A second evaluation where human judges rated the system's predictions over a broad set of input images found that 94% were rated sensible.

arXiv comments
CHI: ACM Conference on Human Factors in Computing Systems 2016
Journal reference
DOI
doi:10.1145/2858036.2858528
Subjects
cs.HCHuman-Computer Interaction cs.AIArtificial Intelligence cs.IRInformation Retrieval

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Feb 2016 to Feb 2016. Found in 1 HN submission from Feb 2016 to Feb 2016. Open submission discussions.

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    • Source papers: Using Stories to Teach Human Values to Artificial Agents: http://www.cc.gatech.edu/~riedl/pubs/aaai-ethics16.pdf Mining Human Behaviors from Fiction to Power Interactive Systems: http://arxiv.org/abs/1602.06977

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