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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>State of the Art Control of Atari Games Using Shallow Reinforcement Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1512.01563/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1512.01563/feed.xml" rel="self" type="application/rss+xml" /><item><title>State of the Art Control of Atari Games Using Shallow Reinforcement Learning — mentioned by clickok</title><link>https://news.ycombinator.com/item?id=14321881</link><guid isPermaLink="false">urn:hackerpapers:mention:1512.01563:14321881</guid><pubDate>Fri, 12 May 2017 06:36:45 GMT</pubDate><description>&lt;p&gt;I&amp;#x27;m not sure what I&amp;#x27;m supposed to be offended by; in any event I was not talking about color histograms, but instead using &amp;quot;some OpenCV filters to extract colors and textures&amp;quot; and testing a linear model first before reaching for the big guns. Sure, it&amp;#x27;s different from human-like perception, if that&amp;#x27;s really what the deep net is learning to do. But the burden of confirming that it&amp;#x27;s learning &amp;quot;concepts&amp;quot; instead of, say, dedicating a million parameters to implementing Sobel filters or wavelet transformations, or something even more trivial like &amp;quot;if all my pixels are one color, I am probably near…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1512.01563/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>State of the Art Control of Atari Games Using Shallow Reinforcement Learning — mentioned by nrmn</title><link>https://news.ycombinator.com/item?id=10785191</link><guid isPermaLink="false">urn:hackerpapers:mention:1512.01563:10785191</guid><pubDate>Wed, 23 Dec 2015 19:44:54 GMT</pubDate><description>&lt;p&gt;I&amp;#x27;ve been trying to read a paper a day since midsummer. These are a few of the interesting, for me personally, since then: Generating Sequences With Recurrent Neural Networks - http://arxiv.org/abs/1308.0850 Older one, but important to understand deeply since other recent ideas have come from this! Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks - http://arxiv.org/abs/1511.06434 Unitary Evolution Recurrent Neural Networks - http://arxiv.org/abs/1511.06464 State of the Art Control of Atari Games Using Shallow Reinforcement Learning…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1512.01563/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>State of the Art Control of Atari Games Using Shallow Reinforcement Learning — HN submission</title><link>https://news.ycombinator.com/item?id=10696444</link><guid isPermaLink="false">urn:hackerpapers:submission:1512.01563:10696444</guid><pubDate>Tue, 08 Dec 2015 14:23:45 GMT</pubDate><description>&lt;p&gt;State of the Art Control of Atari Games Using Shallow Reinforcement Learning&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;2 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/1512.01563/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
